using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Health : MonoBehaviour
{
public int health;
public int maxHealth;
public void TakeHit(int damage)
{
health -= damage;
if(health <= 0)
{
GetComponent<HeroController>().GameOver();
}
}
public void SetHealth(int bonusHealth)
{
health += bonusHealth;
if(health > maxHealth)
{
health = maxHealth;
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAttack : MonoBehaviour
{
public int collisionDamage = 10;
public string collisionTag;
private void OnCollisionEnter2D(Collision2D collision)
{
if(collision.gameObject.tag == collisionTag)
{
Health.health = collision.gameObject.GetComponent<Health>();
health.TakeHit(damage);
}
}
}
Вдругом коде не видеть public int health а видет только public class Health