extends Node2D
onready var playerPos1 = $Position_Player_1
onready var playerPos2 = $Position_Player_2
func _ready():
var player1 = preload("res://Player_1.tscn").instance()
player1.set_name(Str(get_tree().get_network_unique_id())
player1.set_network_master(get_tree().get_network_unique
player1.global_transform = playerPos1.global_transform
add_child(player1)
var player2 = preload("res://Player_1.tscn").instance()
player2.set_name(Str(Singleton.user_id)
player2.set_network_master(Singleton.user_id)
player2.global_transform = playerPos2.global_transform
add_child(player2)
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player1.set_network_master(get_tree().get_network_unique->player1.set_network_master(get_tree().get_network_unique)и на 11 строке аналогично. Поставьте себе нормальную IDE, что бы синтаксис подсвечивала – SwaD Mar 31 '24 at 16:02